Message 1 of 1
Geometry moving after skin binding
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I have recently finished my rigging, and want to bind my bn_joints to my mesh. All joints have zero rotations and all the geometry has been cleared (frozen and history deleted). Everything is ready for binding, but when I do the binding process, the left arm jumps forward. Does anyone know why this is happening? Video Example: