Geometry moving after skin binding

Geometry moving after skin binding

marc_zie0001
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Geometry moving after skin binding

marc_zie0001
Explorer
Explorer

I have recently finished my rigging, and want to bind my bn_joints to my mesh. All joints have zero rotations and all the geometry has been cleared (frozen and history deleted). Everything is ready for binding, but when I do the binding process, the left arm jumps forward. Does anyone know why this is happening? Video Example:

(view in My Videos)

 

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