Ok, so I took a look at the file. I already wrote you this in an Email, but I thought it would be worth mentioning here for people that run into the same problem.
For Geodesic Voxel to work ok, you need to have clean geometry. most importantly
1) No Nonmanifold Geometry
2) No Laminafaces
3) No Faces with zero geometric area
4) No Faces with zero map area
The last one was the problem here, since there were Faces in the Neck, Hands and Knees that did not have map area.
This caused a nan bug which also caused this Warning whenever a render was started:
// Warning: resetting parameter vlist on /Bell_Hus_Body/Bell_Hus_BodyShape (found: nans or infs) //
UV Mapping the Model before using Geodesic Voxel fixed the problem, atleast on my end.
EDIT:
For some reason giving the model new UV's worked the first time, but when I tried to reproduce the process to make a short video about how to do it, I could not reproduce it. So instead I fixed the nan issue directly...
1) Saved file in .ma
2) opened the .ma file in a Texteditor
3) used search and replace to search " nan" with " 0"
All the nan values were in the delta values of vertices in the skincluster and just 6 vertices were affected. I looked at them and could not find anything special, apart from the fact that they belonged to very small faces and had a small uv area. I'm not quite sure why this happened and I'm also not sure why giving new UV's worked once but didn't when I tried it a second time on the same file...