fbx exporting only partial skeleton

fbx exporting only partial skeleton

Anonymous
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Message 1 of 5

fbx exporting only partial skeleton

Anonymous
Not applicable

I'm trying to export a character model in pieces, for use in an Unreal dismemberment system.  When I export a body piece, it looks like it is only exporting a portion of the skeleton -- the part that is directly connected to the part I'm exporting.  Is there any way to make it export the entire skeleton with the pieces? 

 

Thanks!

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Message 2 of 5

trs_andre
Collaborator
Collaborator

Hi!

Are you using the "Export All" option?

André Moreira

Game Developer / Technical Artist

LinkedIn

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Message 3 of 5

Anonymous
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Well, I’m selecting the skeleton root and the mesh. I can’t export all because I only want the one body part. Do I need to delete everything else from the file and then export all? That would kind of suck but if it works...
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Message 4 of 5

trs_andre
Collaborator
Collaborator

I see, you have other things in your scene that you don't want to export.

It would be indeed a pain to delete everything else, but it should work.

 

However, if what you select is not everything being exported, might it be that your skeleton structure is kind of subdivided? Can you share a screenshot of it? Or maybe your scene file?

André Moreira

Game Developer / Technical Artist

LinkedIn

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Message 5 of 5

Anonymous
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Accepted solution

Well - it did seem to work when I deleted everything but the skeleton and the part I wanted to export - thanks!

 

And actually, when I manually export select the skeleton and the part, it works too.  It is only my export script that is doing this weird thing.   There must be something wrong with how I'm selecting stuff in the script.

 

EDIT: yeah, it was just a bug in my selection in the script.  Thanks for the reply!