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Ok, so this is an issue I've encountered for a few months now. Hopefully someone can drop in an insight. (pics and vid at bottom) (I tried a DAE export and it didn't help. Also that doesn't explain the issue)
Scenario 1
I model a character
I reference the model file and I rig it
I reference the rig file (the model is included) and animate it
I export the animation to an FBX
Result - The mesh is exported, it has an animation, but the mesh does not move. It stays in it's first frame.
Scenario 2
I model a character (it has 2 meshes and 1 rig)
I reference the model file, rig and animate it.
I export the animation to an FBX
Result - only one of the meshes has the animation applied.
It's not the usual "have you selected the right things, have you ticked the right export boxes" issue. Something else is up and I think it's the referencing. Is there something I need to tick in the reference menu? That's the only thing I can think of right now.
Thanks either way,
Stefan
Below is the video and pics. It's a really basic block model but the same principle would apply for a fully developed game character. This is a multi mesh model I was testing stuff on. The body and the book are separate models with a shared rig. You can see how the book acts in the vid. It's gotta be a reference issue 🤔
Solved! Go to Solution.