Exporting FBX animation data without scale channels??

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Hello
I was wondering if I could export a baked animation data from Maya into Unity as FBX format without baking the scale channels in all of my joints or not??
Our company plans to build an avatar system inside Unity which enables the user to scale the character freely ingame.
So, in other for the avatar system to work I need to export the FBX animation data into Unity without the scale channels.
I tried locking the scale channels or even deleting it in the hypergraph:hierachy in maya but there are still keys included inside Unity on unwanted scale channels.
I even tried to convert it into an ASCII FBX from Maya and check the codes.
The scale property still exist inside the FBX data eventhough I did not animate it with any keys.
Is the a way around this?
Please help X33
P.S
I`ve attached two image below please take a look.
First would be an image from Unity`s animation editor mode
Another would be the FBX ASCII codes example.