Deleting the `Lcl Scaling` inside FBX

Deleting the `Lcl Scaling` inside FBX

Anonymous
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Deleting the `Lcl Scaling` inside FBX

Anonymous
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Hello

 

on my previous post about deleting scale in FBX data I noticed after a few research that eventhough I deleted the  Lcl Scaling inside the FBX data , it is not affecting unity at all.
But when I delete the Tranforms, Rotation and Lcl Scaling everything from that node disappears.

 

I tried using Blender to export the same data as FBX and delete the scaling channels inside the ASCII file and it works in Unity.

 

Can anyone tell me why can`t I do the same in Maya? Does anyone occur the same problems?

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