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Exporting Bones for UE4

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01-22-2016
06:34 AM
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Hello @all,
currently I am working with a purchased model with built-in bones (as seen in the screenshot). However, the import of this model to UE4 does not work as UE4 says the model has "multiple root bones". As you can see, the bones are integrated into the model.
My question now is: how can I export or at least separate the bones from the model? If this is not possible, let me explain what I want to have in the end.
As you can see in the second screenshot, the model has special parts which should be moving/bending with the parts attached to them some kind of a hosepipe). Can you give me some advice to achieve this?
Thanks in advance