Export Resizing for Skinned Meshes with Animations in Maya 2023?
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Okay, so first off, I'm new to Maya.
I'm learning Maya because I was looking for something with better FBX compatibility than Blender, but what I'm finding is troubling, so let me explain my situation.
As a developer, I often have to work with licensed resources, including models, animations, textures, etc.
Often what I find is that if animated resources were not animated in Blender then importing them into Blender is very messy, especially if they were not made by forcing +Y the way Blender does. The bones end up deformed and animations do not export correctly.
So because I'm specifically dealing with animated skinned meshes, I thought Maya is the logical place to go, especially since many of the modelers I've worked with have made the resources in Maya and have provided me with .mb files in addition to FBX files to work with.
Now, not every engine works the same way, so exporting resources often requires a bit of customization. A perfect example of this is the platform Roblox. In Roblox, the scale is often about 5% of the standard FBX scale, so it's pretty common that you have to resize models to around that percentage to size them appropriately.
It doesn't matter what engine you're in, not everyone is on the same scaling, so the idea of needing to re-scale a mesh is pretty much a given. This is where I have run into an issue.
I have read tutorials, searched the knowledge base, scoured YouTube videos, and tried all of them, and to date, a week into exploring Maya 2023 I have still yet to find a single viable way to scale a skinned animated mesh to 5%, although I would prefer to be able to adjust that to at least 1/100th of a percent since the measurements aren't exact.
I can export and change the units to 10%, 1%, .1%, .39***%, ect, which is completely ridiculous, but I can't just type in the % to scale it so the exported rig and animations match my needs?
Even Blender, a free open-source program does this and that program isn't even good with FBX files in reality.
Is this really the Achilles Heel of Maya, that it can't resize a skinned mesh to the needed scale?
I thought well this is a serious problem, certainly, there would be a plugin for this...
No, nothing, not paid or otherwise.
Nothing in the documentation, nothing anywhere, and I've tried the YouTube videos people have posted for older versions of Maya but none of them have worked so far.
Is this really a basic thing that Maya can't do or am I totally missing some simple solution somewhere?
If I could use Blender for what I'm working with, I would.
Is 3DS Max better for this?
How do I solve this problem with this software or should I be looking to use a different product altogether like CIN4D?
Note: Because of the way I'm doing this, even scaling an entire scene would do the trick just fine. That "appears" to be something easy to do in 3DS Max based on some internet searching, as well as in Cinema 4D, but once again, in Maya, it does not seem viable, unless, there is something I'm missing here as well?