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Export from Maya Import to Max FBX

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11-19-2021
07:09 AM
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Hi,
I wasn’t sure where to post this – in Maya or Max forum.
I am having an issue here where my model gets deformed after exporting from Maya and importing to Max. I have exported my animated FBX as needed – by selecting joints and skinned meshes. Tried exporting from a new scene in Maya - nope. As well I have tried ungrouping the main joint and meshes, that didn’t work as well. I have checked the scale and positions of controllers as well as joints – everything seemed to be fine in Maya but once i import the model into Max, it doesn’t seem to be as it should be as its arms are completely squished.
Would someone know how what might be happening here?
Thanks,
AdamS