Double transforms after applying joint based facial rig

Double transforms after applying joint based facial rig

reniferziolo
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Message 1 of 6

Double transforms after applying joint based facial rig

reniferziolo
Advocate
Advocate

Hello everyone!

 

I am getting a double transform on my head after skinning the mesh to the facial joints. I tried switching off the inherit transform but it hasn't resolved  the issue. The joints align perfectly ,it's the head that has the double Here are some screenshots and maya file in case somebody wants to take a look at it.

problem.JPG

 

 

 

 

 

Thanks in advance for your help!

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Accepted solutions (1)
1,853 Views
5 Replies
Replies (5)
Message 2 of 6

slimboJoe
Collaborator
Collaborator
Accepted solution

The head_geo_grp has a GEO_Face node, which is a connected by history to your HEAD_GEO.  That's where the double transform is coming from.

Message 3 of 6

reniferziolo
Advocate
Advocate

Thanks!

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Message 4 of 6

slimboJoe
Collaborator
Collaborator

I was right?  I made all that up.

 

Glad to help.  Have a good night.

Message 5 of 6

reniferziolo
Advocate
Advocate

Well, I hope that you didn't or maybe I did sth else.

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Message 6 of 6

slimboJoe
Collaborator
Collaborator

Just kidding.  I looked at the file and spotted it right away.  Easy to overlook.