Deformation Problems

Deformation Problems

Anonymous
Not applicable
2,393 Views
11 Replies
Message 1 of 12

Deformation Problems

Anonymous
Not applicable

Hello all. I'm rigging a cat for a future game and need some help. I'm an animator by trade, not a rigger, and this is only the second rig I've ever made. I'm having issues with mesh deformation and was hoping I could get some tips. Below is the skeleton I have, as well as some obvious deformation issues.

 

2.JPG

 

1.JPG

 

How do I fix pinching problems like this? I've tried to place the joints as close to the center of the mesh as I could, while still maintaining the anatomy. The only IK setup I have so far is for the legs. I would also like to know what's the best way I should go about skinning the back - should I just keep the joint chain, or include some sort of IK? I want him to be able to arch his back, crouch down, etc. Would really appreciate any help I can get on this!

0 Likes
Accepted solutions (1)
2,394 Views
11 Replies
Replies (11)
Message 2 of 12

Anonymous
Not applicable

I am also new and facing same problem, I think I will reduce/remove skining on such odd deformated polygons. 

0 Likes
Message 3 of 12

Anonymous
Not applicable

It can be also 'paint skin weight tool' you are looking for to set the weight. 

Message 4 of 12

J450NP13
Advisor
Advisor

Yep...it's paint weights.

0 Likes
Message 5 of 12

Anonymous
Not applicable

Is it okay to use the paint weights to redistribute weight WHILE the joint is moved into the problem position? For instance, if I lift the leg, is it okay for me to paint weights on the verts while it's not in its bind position?

0 Likes
Message 6 of 12

J450NP13
Advisor
Advisor

Paint the weight before you move any joints in the areas that you want that joint to affect.  If you turn the paint weight tool on you'll see that that area is probably black and not white.  

0 Likes
Message 7 of 12

Anonymous
Not applicable

I did do that originally, but still had issues with how it deformed. I also tried using the weight hammer tool but that only helps minimally.

0 Likes
Message 8 of 12

J450NP13
Advisor
Advisor

Post an image showing the paint weight tool on.

0 Likes
Message 9 of 12

Anonymous
Not applicable

Here's the weight for the left hip:

 

lHip.JPG

 

And the left knee:

 

lKnee.JPG

 

Here it is deformed:

 

Capture.JPG

0 Likes
Message 10 of 12

J450NP13
Advisor
Advisor

Looks like you need to bring the knee weight down some.  The knee shouldn't affect the hip like that.

0 Likes
Message 11 of 12

Anonymous
Not applicable
Accepted solution

In this position (problematic position), you need to paint

0 Likes
Message 12 of 12

Anonymous
Not applicable

That's what I ended up doing, along with using the weight hammer, smooth tool, and occasionally tweaking individual vertices. Seemed to work out for me. Thank you!

0 Likes