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Hi,
I have a humanoid character with a tail, I created a HumanIK skeleton and added a set of tail joints starting from the hips.
So all is good until I create the Control Rig, because it doesn't include the tail joints since they were not part of the original HumanIK skeleton. This also goes for other joints I added (like dynamic joints for hair and extra joints of any kind).
Is there any way to add extra joints to a HumanIK control rig?
Cheers!
Solved! Go to Solution.