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Cluster and joint exporting

Cluster and joint exporting

steffen.bk
Explorer Explorer
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Cluster and joint exporting

steffen.bk
Explorer
Explorer

so ive made the rig for a tank and the tracks, i made a curve and then i used clusters on the vertex points then connected it to the wheel joints for each side so just changing the curve on the vertex position. Now the track works fine in maya when i move the wheel a portion of the track follows, but when i export it into a fb file and  into unity with the animation it loses the joint connection between the wheel joint and the cluster, any ide why this is does the cluster not get exported with in the FBX? https://i.imgur.com/wDZhPzy.png 

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gautham.chandran47
Advisor
Advisor
Accepted solution

I believe clusters and constraints wont get exported though fbx format. You may have to find a workaround to export the animation without exporting the clusters. Depending on the rig structure.



Goutham Chandran
Cinematic Animator | Rockstar Games
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