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Hi guys,
I have a skinned mesh with two rigs, which I need to move down a bit as otherwise the character is floating in Unreal.
If I understand it correctly, DHIbody:root is the actual skeleton, which has a parent constraint to root_drv.
I tried moving root_drv down (which brings the mesh and the other rig with it), and then moving just the root_drv joint back up to the origin with the Move Skinned Joints tool.
That doesn't seem to be enough, as it is still floating when exporting.
Is there anything else I have to do?
Adjust bind/rest pose or something like that? I'm new to Maya.
Thanks 🙂
/Edit: I posted in the wrong forum, can someone move it to the Rigging forum?
Solved! Go to Solution.