Change transform of skinned mesh with two rigs (Metahuman from Quixel Bridge)

Change transform of skinned mesh with two rigs (Metahuman from Quixel Bridge)

ppGRHWT
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Change transform of skinned mesh with two rigs (Metahuman from Quixel Bridge)

ppGRHWT
Explorer
Explorer

Hi guys,

 

I have a skinned mesh with two rigs, which I need to move down a bit as otherwise the character is floating in Unreal.

If I understand it correctly, DHIbody:root is the actual skeleton, which has a parent constraint to root_drv.

I tried moving root_drv down (which brings the mesh and the other rig with it), and then moving just the root_drv joint back up to the origin with the Move Skinned Joints tool.

That doesn't seem to be enough, as it is still floating when exporting.

Is there anything else I have to do?

 

Adjust bind/rest pose or something like that? I'm new to Maya.

Thanks 🙂

 

20240831_003132_maya_PDVuTzl7yT.jpg

20240831_003209_maya_9jhnllxzMS.jpg

 

/Edit: I posted in the wrong forum, can someone move it to the Rigging forum?

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hagen.deloss
Alumni
Alumni

Hi @ppGRHWT ,

 

I moved your post to the Maya rigging and animation forum like you requested, hopefully folks here will chime in and get you some expertise (that i certainly don't have 😛 ).

That said, i did find this high level walkthrough of a Unreal metahuman to Maya rigging walkthrough here:

 

 

At minute 8 he seems to select the node DH body:root node, which doesn't seem to be the exact name in your screenshot....might be different versions though since both seem to be the root node, so I'm not exactly sure.

 

I hope the video, or others like it can get you back on track! Good luck with the project, and let me know if I can help further 😄 

 



Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


 

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ppGRHWT
Explorer
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Accepted solution

Thanks!

The problem was actually an import issue in Unreal.

Somehow, when overwriting an existing skeletal mesh, it didn't update the transforms properly.

Everything worked fine when deleting and importing from scratch.

Moving the whole rig is even easier than I describe in my post, you can just move pelvis_drv down and it's done.

Message 4 of 4

hagen.deloss
Alumni
Alumni

Yaaay @ppGRHWT 

 

So glad you got it working! Good luck with the project 😄 

 

Warm regards, 

 



Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


 

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