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Blendshapes in the Time Editor
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I'm trying to edit a facial animation that has both bones and blendshape animation and I want to use the NLE features of the timeline to cut sections of mocap out and blend together.
Am I missing something, or is there no way to get blendshape animation into a track on the Time Editor timeline? If not, it seems like an odd omission. I can write a script to feed the animation into dummy bones and then put them in the timeline, but that's a whole lot of work and a bit of crazy for something that should be a default function.
Someone please tell me I'm just missing something obvious...?