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Hey everyone! I have rigged model with a couple of blend shapes for facial expressions. Works perfectly good in Maya, but when I export fbx (Export All) and reimport to maya again, base shape (face) and blend shapes are not exported, but target shapes are though. In export settings, I have selected Constraints, Skeleton definitions, Skins and Blend shapes, but I doubt export settings are the problem since the same settings are working for another, similar project. Doesn't work in Unity either. I can't figure out what might be the problem, does anyone have idea how to fix this? I've tried to fix this problem for hours and I've run out of ideas. ☹️
Solved! Go to Solution.