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Best Way To Create Sail Animation For Unity
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I need to create a sail for a single man sail boat that can go between 2 states
1: Full Wind (crescent shape)
2: Straigth with wind (straight shape with ripples)
For the full wind i chose to do a blend shape utilising nCloth sims and for the Straight with wind state as it had a looping animation I used another nCloth sim, cached it and made a loop using the Trax editor.
My current problem is that I am unable to combine both blend shapes and the cahced animation into one mesh/file that Unity will be able to switch between. At this point I feel I lack the knowledge to figure out the best workflow for this any reccomendations would be appreciated.