Best Way To Create Sail Animation For Unity

Best Way To Create Sail Animation For Unity

Aiden_M_C
Explorer Explorer
852 Views
4 Replies
Message 1 of 5

Best Way To Create Sail Animation For Unity

Aiden_M_C
Explorer
Explorer

I need to create a sail for a single man sail boat that can go between 2 states

 

1: Full Wind (crescent shape)

2: Straigth with wind (straight shape with ripples)

 

For the full wind i chose to do a blend shape utilising nCloth sims and for the Straight with wind state as it had a looping animation I used another nCloth sim, cached it and made a loop using the Trax editor.

 

My current problem is that I am unable to combine both blend shapes and the cahced animation into one mesh/file that Unity will be able to switch between. At this point I feel I lack the knowledge to figure out the best workflow for this any reccomendations would be appreciated.

0 Likes
853 Views
4 Replies
Replies (4)
Message 2 of 5

Aiden_M_C
Explorer
Explorer

Currently i am able to get the cached animation in using and Alembic file and the belnd shapes in using FBX not sure if any of that helps feel free to ignore if not.

0 Likes
Message 3 of 5

mcw0
Advisor
Advisor

Not familiar with Unity but Google says Unity has blendShapes.  Why not use blendShapes?  Then you just need a control for blending from full wind to straight.

0 Likes
Message 4 of 5

Aiden_M_C
Explorer
Explorer

blend shapes 100% work and they are the best option for "blending" into the full wind mode. However, the straight mode has ripples that move like waves through the sail, as far as i know for that desired effect blend shapes are not ideal. Please correct me if I'm wrong cause if I can do this all through blend shapes that would be ideal.

0 Likes
Message 5 of 5

mcw0
Advisor
Advisor

Only one way to find out.  Try it and see what you get.  Seeing the result, even if it's not what you want might inspire another idea.  That's what usually happens with me.

0 Likes