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Attaching an eyebrow hair plate to rigged mesh- The most efficient method?
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I'm modding the Andy rig, and I've created xGen eyebrows which are on separate mesh "plates." What's the most efficient method to attach them to the rig? Unlike the static scalp hair, the eyebrows will be moving alot and need to follow the facial blendshapes.
I know about "proximity wrap" deformers...but they are resource intensive apparently. Just binding the eyebrow mesh to the rigged mesh is another option. Thanks.