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Arnold RenderView keeps reverting character rig back to keyframed pose during render

Arnold RenderView keeps reverting character rig back to keyframed pose during render

Ithritable
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Arnold RenderView keeps reverting character rig back to keyframed pose during render

Ithritable
Contributor
Contributor

This problem that I'm currently having is kind of hard to shorten in the title and can't tell if this is an animation or rendering issue, but I have a custom rigged character that I'm currently building and I'm having some trouble rendering the character with keyframes. I want the character rig to maintain free transformations and NOT have arnold reset transformations back to keypose during render or IPR.

When I move the character's controllers without a key pose, the render works fine and I can transform those controls in IPR no problem.

However, whenever I key any transformation attribute of a controller and attempt to move, rotate, or scale transformations of said controller, rendering it always reverts that transformation value back to the initial key pose or any curve on the graph editor and during IPR.

The weirdest part is the only object on the character rig that is not effected by this in the arnold renderview is the base mesh, however, it does show it being affected in the regular Maya Viewport 2.0 during rendering.

On the other hand, this problem does not occur when switching the viewport from Maya Viewport 2.0 to Arnold.

I tried deleting deformation history and even just deleting history on all objects, which obviously didn't work. I tried to bake deformers onto skinweights, but eventually, the attempt froze my computer. And I don't know if deformers have anything to do with this. Oh! And I forgot to mention that this character rig has deformations.

If anyone has any idea what I'm talking about, can you please help me?

 

1.Defualt pose with the shoulder controller shown in both veiwport 2.0 and arnold renderview..1.Defualt pose with the shoulder controller shown in both veiwport 2.0 and arnold renderview..

 

 

 

2.Controller modified with no keys, arnold reacts appropriately.2.Controller modified with no keys, arnold reacts appropriately.

 

3. Controller is now keyed.3. Controller is now keyed.

 

4. Moved controller to desired transformation value while arnold render is not active, until....4. Moved controller to desired transformation value while arnold render is not active, until....

 

5. When render activates, the controllers along with mesh objects resort back to key pose, while base mesh is able to retain desired transformation values in arnold, but not in Viewport 2.0.5. When render activates, the controllers along with mesh objects resort back to key pose, while base mesh is able to retain desired transformation values in arnold, but not in Viewport 2.0.

Other character rigs I've made in the past never this type of problem before. But I suppose this one is a little more advanced.

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Ithritable
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Accepted solution
Nevermind, I fixed it. Wouldn't say I figured out what exactly caused this to happen, but resetting the render settings to default did the trick. I think it had something to do the file output.
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