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Hi, I'm doing a project with mocap and my pipeline ends at Maya which is where I'm doing the animation adjsutments. I thought I could keep all the mocap as reference, but it doesn't look like I can since Maya 2013 is acting buggy when I ovrride with animation layers, do other people experience this?. So I'm resolved to bake it to my HIK control rig but still getting odd behavior when I "s" write keyframes. The main problem with my override layer is that I'm having is keying on the Control Rig, its not sticking and on the rare occasion that it doe it kills the FK hierarch leaving the joint floating in space. So I am keying on the joints as FK which isn't right. What's going wrong, why isn't my Animation Layer overriding as IK, what's the conflict?
Solved! Go to Solution.