Advanced skeleton face rig build issue

Advanced skeleton face rig build issue

zjeanzheng
Explorer Explorer
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Message 1 of 5

Advanced skeleton face rig build issue

zjeanzheng
Explorer
Explorer

Hi, I'm trying to build an advanced face but once I get to the eyelid step, I get the error 23463: Head_M is not an influence object for this skin. I'm not sure if the order of my joints is right in the outliner.

 

If anyone knows what could be the issue, please let me know. Thanks!

 

Screenshot (206).png

Accepted solutions (1)
4,506 Views
4 Replies
Replies (4)
Message 2 of 5

Baboonian
Advocate
Advocate

Yep, you should bind all geos to Head_M joint. Or choose another one whichever you wish. 

Untitled-1.jpg

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Message 3 of 5

zjeanzheng
Explorer
Explorer

I tried binding the eyelid geos to the head_m joint, it says they are already binded to the skincluster. Do you know where I can find the skincluster and add the joint into it?

 

Screenshot (207).png

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Message 4 of 5

Baboonian
Advocate
Advocate
Accepted solution

Press "delete history", then bind. 

No, look, you need to bind everything head geometry to one joint

Message 5 of 5

zjeanzheng
Explorer
Explorer
thanks a lot, I figured it out now
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