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Advanced Skeleton Errors

Advanced Skeleton Errors

gatz1138
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Advanced Skeleton Errors

gatz1138
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Participant

When animating multiple characters using Advanced Skeleton the recommended process is to reference each published character file into the scene. The rigging of the referenced files function, but the "go to build pose" returns an error.

 

No object matches name: buildPose.udAttr

 

Also the show/hide functions for the motion system etc. return errors. This behavior is also evidenced in Imported files as well. I experimented with the demo files as well as my own. Is this a common issue, or am I missing a step in the prepping?

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gatz1138
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Accepted solution

I answered my own question, I'll leave the solution here for posterity:

It was the hide, show, and go to build pose in the construction panel that put out the error after referencing. The picker panels hide elements and reset as expected.  The Advanced Skeleton folks confirmed that this the expected behavior.

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