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When animating multiple characters using Advanced Skeleton the recommended process is to reference each published character file into the scene. The rigging of the referenced files function, but the "go to build pose" returns an error.
No object matches name: buildPose.udAttr
Also the show/hide functions for the motion system etc. return errors. This behavior is also evidenced in Imported files as well. I experimented with the demo files as well as my own. Is this a common issue, or am I missing a step in the prepping?
Solved! Go to Solution.