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11-18-2021
02:32 PM
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So I've been buildin a rig which has a few dynamics on it like dynamic ears and tail etc... and I would love to give the animator the chance to play with the wind. The problem is that every dynamic has a different nucleus so either I find a way to make everything just one nucleus or what I've been trying to do is taking a curve in the shape of an arrow and use her rotate to order the wind direction, but I can't seem to find a way to do so. The only way I've found is to make a new attribute with the wind direction, but I'm still trying to make it that if you rotate the arrow, the wind will blow in that direction. Any tips?
Solved! Go to Solution.