1 object 2 colours in same scene in 1st frame texture file in 40th frame red c

1 object 2 colours in same scene in 1st frame texture file in 40th frame red c

Anonymous
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1 object 2 colours in same scene in 1st frame texture file in 40th frame red c

Anonymous
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Hi guys i am new to autodesk maya 2018 i have small doubt i am makeing animation in that animation cow eating apples and after eating apples cow colour shifted into red because apple colour is red this is my animation

 

my animation:total 40 frames

my animation:in 24th frame cow eating apple

my animation:in 30th frame apple will be gone (eating completed)

my animation:in 40th frame cow Shifted into red colour

 

after Shifted colour into red cow colour i am geting back to my first frame (cow Colour red From 1st frame) ""now this is my problem""

 

u want to know it how can i changed colour?
i am used texture file for cow(created blinn and colour>file>i selected cow texture download from google texture file formate is jpeg)

 

in 40th frame i make breake connection colour>selected red colour.

 

actually i am searching in google i got video in that video 1st frame blinn>colour>right click>set key it is good but i my case i used image i mean cow texture image when i am going to blinn>colour>no setkeyoption

that video link:https://www.youtube.com/watch?v=ElfXXvYj8XU

 

i hope u will my problem pslzz replay me if u have any doubt about my project check the images

in first Framein first Frame24th  frame eating apple24th frame eating apple30th frame eating completed30th frame eating completedin 40th frame i am used image for cow texturein 40th frame i am used image for cow texturei maked breake connection and fill red colouri maked breake connection and fill red colouri an geting to my first frame cow is redi an geting to my first frame cow is red

 

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dinofiguera
Collaborator
Collaborator

If you break the connection of an attribute, you will lose any animation in it.
you can animate a color changing into another color.
But you can not animate an image texture to change into a color.
You can animate a texture to blend into another texture.
So you have to prepare a new texture (you can take the cow texture and turn it red in photoshop)

for your red color.
once you have both textures, you create a blendColor utility and input both textures in it.
you output the color of the blendColor utility into your material color channel.
After that, you can animate the blender attribute of the blend color utility.
Check my attached scene.
Cheers,
D

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Message 3 of 3

rajasekaransurjen
Collaborator
Collaborator
Accepted solution

Hi,

1. Create Blinn1 with file texture.

2. Create Blinn2 with Red Color.

3. Create Condition node(In the Hypershade window Create->General Utilities->Condition)

4. Connect the "out color" of blinn1 to the "Color If True" in the Condition1 node.

5. Connect the "out color" of blinn2 to the "Color If False" in the Condition1 node.

6. Create Blinn3.

7. Connect the "out color" of condition1 to the "Color" in the blinn3 node.

8. Assign the Blinn3 to the cow.

9. Key the first term of condition1(0 and 1).

 ConditionTextureChange.jpg

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