CRITICAL UPDATE - Glazing Materials for Lighting v4+
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Insight Lighting versions prior to v4 use the old Rendering engine, which interprets Glazing properties differently than the modern Rendering engine used with Insight Lighting v4+. When upgrading to Insight Lighting v4+, Glazing materials Appearance properties must be updated to have the desired Visual Transmittance (%VT) interpreted by the new engine.
Upgrade to the new Insight Addin is highly recommended. It is ~100x faster, Glazing materials are much easier to use, and all materials are more accurate.
https://insight360.autodesk.com/oneenergy/Landing/Download
Please review the following AKN article:
Glazing Materials changes for Insight Lighting v4 and later versions
**Update Revit 2019 and 2020 to the latest patch to fix a bug in the 'new' glazing VT value in the Appearance UI.
Review this post for tips on managing Appearance assets:
**Adjusting 'old' Glazing materials for Lighting v4+ (new Rendering engine):
The Glazing Visual Transmittance calculation has been significantly simplified, while adding some additional capabilities. RGB and VT have a simple linear relationship, and thickness of the modeled glass element no longer needs to be considered, so a material can be applied to any model element, and it will yield the same visual transmittance.
- 'Color' RGB defines the Visual Transmission:
VT% = RGB/255 (for example (127,127,127) would be 50% VT) - 'Color' RGB when R, G, and B are different define Visual Transmission with weighted RGB:
VT% = (0.2126 R + 0.7152 G + 0.0722 B) / 255 - 'Reflectance' affects performance somewhat but is only a concern when Reflectance % is close to 1- VT%. Using a value from window specs, or the default 5-15% will yield accurate results. In either case, this should be the Reflectance of the interior side of the glass.
- 'Sheets of Glass' now impacts the Visual Transmittance and should almost never be changed from the default value of ‘2’. The default value of ‘2’ will have yield standard VT%, as it assumes that a glazing unit is 2-sided. The default value should only be changed in the very rare cases that the Revit element is non-standard, or the window family contains multiple modeled panes and the TV definition is for the entire assembly.
** Opaque Materials Reflectance has not changed, and is still simply RGB/255.
** New Glazing type (beta) is available in R19 and R20.
(Note: This glazing type currently has a bug that shows an incorrect value for Visible Transmittance in the editor. We recommend avoiding this Glazing type for Lighting analysis work until Revit has been patched to fix this bug)
- In R19 this 'new' Glazing Appearance Asset is under the 'Glazing' category of the Appearance Library, while the 'old' Glazing is under 'Glass' > 'Glazing'.
- In R20 the old and new Glazing Appearance Assets are both in the 'Glazing' category. 'Old' Glazing will have a warning symbol in the corner of the Material icon.
- The 'new' Glazing type has a different set of properties in the Appearance tab of the Material Browser for materials with the Asset applied. As noted above, the value shown for Visible Transmittance is currently incorrect. When this bug is patched, we will post full documentation for this Glazing type.