I did the necessary operation manually in 3D Transform. For those who need:
// Başlangıç noktası
Vector3 startPoint = new Vector3(Points.Vpoint1.X, Points.Vpoint1.Y, 0);
// Çizginin son noktası
Vector3 endPoint = Points.Vpoint1;
double angle = (Math.Atan2(endPoint.Z - startPoint.Z, endPoint.X - startPoint.X));
// Dönme matrisini oluştur
Matrix4x4 rotationMatrix = Matrix4x4.CreateRotationY((float)angle);
// Son noktayı döndür
Vector3 rotatedVector = Vector3.Transform(endPoint - startPoint, rotationMatrix) + startPoint;