Testing if a material exists in a library
Hi,
I'm trying to see if the material of the active model state exists in a given library.
I thought I'd be able to use the `MaterialAsset.Name` property, which for library ones is a UUID, but seems to be a simple string for, at least, `ThisDoc.Document.ActiveMaterial`.
Is it possible to access this UUID somewhere within the `Document` object?
Thanks
Link copied