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Testing if a material exists in a library

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01-19-2023
07:00 AM
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Hi,
I'm trying to see if the material of the active model state exists in a given library.
I thought I'd be able to use the `MaterialAsset.Name` property, which for library ones is a UUID, but seems to be a simple string for, at least, `ThisDoc.Document.ActiveMaterial`.
Is it possible to access this UUID somewhere within the `Document` object?
Thanks