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Step camera forwards in animation?
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The CPU rendering takes for ever, so I want to step the camera one frame forwards in my animation. I have all the code for invoking Invetor Studio and saving a "screenshot", but I can not find out how to step the camera forwards according to my animation. Is that possible? I tryed the new Inventor GPU Ray Tracing Alpha, and I can activate ray tracing in the viewport. Only timeline control missing from making a GPU rendering Inventor Studio animation solution.