- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I've been helping @omar.abumarkhieh with Original Blog Post and I'm having issues trying to sculpt using 2 surfaces, where 1 surface is existing and the second is generated in the code.
I have attached a sample file where I created 3 Run Options for the Sculpt:
Option (1): Sculpt using Original, watertight mesh surface provided
Option (2): Sculpt using Original, watertight mesh surface and add Script created Boundary Patch
Option (3): Sculpt using Original, watertight mesh surface and manually created Boundary Patch
Options (1) and (3) both are successful, but Option (2) Fails; however, if I go in myself after the script fails I can make a sculpt with the created boundary patch.
Can anyone see why I can't sculpt with the script created BoundaryPatch surface?
Sample file is a 2020 file. The rule is also attached as a text file.
Solved! Go to Solution.