How to create Workplane perpendicular to viewing angle?

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I need to create a Workplane perpendicular to the current viewing angle of the model. I'm sure the ActiveView's Camera will be utilized but I can't quite figure out what properties of the Camera to use and how to use them in order to create a workplane perpendicular to the current viewing angle and through a point. Here's what I have so far. If I could just calculate oXAxisUnitVector and oYAxisUnitVector so that the workplane is created perpendicular to the current view then I'd have what I need. I'm not set on using WorkPlanes.AddFixed but it seem to fit the bill.
Dim oView As View
Dim oCamera As Camera
Dim oEyePt As Point
Dim oTargetPt As Point
Dim oTG As TransientGeometry
Dim oPoint As Point
Dim oVector As Vector
Dim oPartDocument As PartDocument
Dim oPartComponentDefinition As PartComponentDefinition
Dim oXAxisUnitVector As UnitVector
Dim oYAxisUnitVector As UnitVector
Set oTG = ThisApplication.TransientGeometry
Set oView = ThisApplication.ActiveView
Set oPartDocument = ThisApplication.ActiveDocument
Set oPartComponentDefinition = oPartDocument.ComponentDefinition
Set oCamera = oView.Camera
Set oEyePt = oCamera.Eye
Set oTargetPt = oCamera.Target
Set oVector = oEyePt.VectorTo(oTargetPt)
Set oPoint = oTG.CreatePoint(0, 0, 0)
Set oXAxisUnitVector = oTG.CreateUnitVector
Set oYAxisUnitVector = oTG.CreateUnitVector
oXAxisUnitVector.X = ?
oXAxisUnitVector.Y = ?
oXAxisUnitVector.Z = ?
oYAxisUnitVector.X = ?
oYAxisUnitVector.Y = ?
oYAxisUnitVector.Z = ?
oPartComponentDefinition.WorkPlanes.AddFixed oPoint, oXAxisUnitVector, oYAxisUnitVector