graphics driver

graphics driver

Anonymous
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graphics driver

Anonymous
Not applicable
It says it has not been certified is it ok or do I need to find another one. I have been using it for months with no problem and just last week started having trouble. When switching back and forth from the print preview window and the drawing window I will get a screen of horizontal lines that looks like the horizontal hold is not set right.

What do you think?




The graphics driver has not been certified.
The graphics driver ID is NVIDIA Corporation\Quadro FX 500/AGP/SSE2\1.4.0
Graphics driver file nv4_disp.dll is version 6.14.10.4502
Using Full optimization (this is the recommended setting)
SwapType = 4
Workarounds = 0x00080000
Workarounds2 = 0x00000102
The display is using 32-bit color

HW Library Version = $Revision: #2 $
HW Library Date = $DateTime: 2005/06/01 13:42:51 $
Windows XP

Original driver information:
NVIDIA Corporation
Quadro FX 500/AGP/SSE2
1.4.0
Graphics driver file nv4_disp.dll is version 6.14.10.4502
rating 0, optimization level 2

Options = 0
Warning Options = 8


Hardware Library 2.0\NVIDIA Corporation\Quadro FX 500/.*\1.4.0
Settings for optimized and conservative:
SwapType: 4, 2
Workarounds: 0x00080000, 0x00080200
Workarounds2: 0x00000102, 0x000001c0
Text Options: 0x00000002, 0x00000000
OpenGL Version: 14, 14
Recommended Optimization Level: 2
Texture Font Precision: 32
Stroke Font Precision: 0.000200
Driver Rating: 0

Using OpenGL 1.1
swap behavior: saveRestore(4)
OpenGL errors: None.

GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
Pixel Format = 13
Bits per pixel: Color 32, Depth 24, Stencil 8
GL_MAX_VIEWPORT_DIMS = 4096 x 4096
GL_MAX_TEXTURE_SIZE = 4096
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