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Camera UpVector
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04-07-2003
05:54 AM
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I have been trying to figure out how the Camera UpVector works. I started out with a
straight on view of the XY plane. Got the UpVector XYZ settings, rotated 90CCW and got
them again etc. See below. The first line is the XYZ values and the second is the
ViewOrientation type. You can see when I had gone a full 360 I have different values
than what I started with. I guess I don't get the whole concept. I would have
expected the value to be in radians and changing on the Z axis.
Is there a reasonably easy way to rotate a view 90º CW or CCW? I can't come up with a
good way just by looking at the existing values.
0,1,0
10764
1,2.22044604925031E-16,0
10763
4.44089209850063E-16,-1,0
10763
-1,-6.66133814775094E-16,0
10763
-8.88178419700125E-16,1,0
10764
1,1.11022302462516E-15,0
10763
1.33226762955019E-15,-1,0
10763
--
Kent
Assistant Moderator
Autodesk Discussion Forum Moderator Program
straight on view of the XY plane. Got the UpVector XYZ settings, rotated 90CCW and got
them again etc. See below. The first line is the XYZ values and the second is the
ViewOrientation type. You can see when I had gone a full 360 I have different values
than what I started with. I guess I don't get the whole concept. I would have
expected the value to be in radians and changing on the Z axis.
Is there a reasonably easy way to rotate a view 90º CW or CCW? I can't come up with a
good way just by looking at the existing values.
0,1,0
10764
1,2.22044604925031E-16,0
10763
4.44089209850063E-16,-1,0
10763
-1,-6.66133814775094E-16,0
10763
-8.88178419700125E-16,1,0
10764
1,1.11022302462516E-15,0
10763
1.33226762955019E-15,-1,0
10763
--
Kent
Assistant Moderator
Autodesk Discussion Forum Moderator Program