BOM Quantity Based On Number of Assemblies

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This might be something that's been covered before, but it's Friday, my brain took a vacation day and i can't seem to find the answer anywhere else.
When you open the BOM (or Parts List) for an Assembly, it will show you all of the quantities for each part that is required to build one Assembly. I need to find a way to make the BOM show these quantities based on the number of assemblies required. The number of assemblies is entered as a custom iProperty and will vary every time the model is used.
I know that i can use ThisBOM.OverrideQuantity in iLogic, but the assembly I'm working with is flexible and contains patterns. So i can't use the code to set static quantities because the quantities vary based on the patterns and some parts might not be part of the assembly when it's finished.
Manually updating the quantities in the BOM is NOT an option either.
Any thoughts??