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Zoom to Constraint

Zoom to Constraint

When selecting a constraint from the Model Browser, it open the dialog box.  Add a small button that zooms straight to the constraint in question in the main window, 

5 Comments
RajSchmidt
Advisor

Sounds nice. But what do you do if the two involved components are far apart? Have you tried to use “Isolate”?

MattH_Work
Advisor

"Sounds nice. But what do you do if the two involved components are far apart?"

Just Zoom to the component from where the user instigated the process

p_hardwickBPCXL
Participant
Yes, I've used Isolate. it's great for isolating parts, but if I want to
zoom into the constraint, this would be an improvement IMO. There is no
reason why a drop-down box (for example) couldn't be incorporated to
include options such as 'Zoom to first half' or 'Zoom to second half' in
(rare?) cases such as you suggest.
p_hardwickBPCXL
Participant

Just realised.  2025 (perhaps others) sometimes has a 'Find in Window' option when right-clicking on the constraint in the browser.  This is what I wanted, but I can't figure out why it sometimes it's not there.

 

Don't suppose anyone could shed some light on it's proper usage?

WCrihfield
Mentor

I'm using Inventor Pro 2024.3.3 and that right-click option you mentioned is there for me also, and has similar behavior as you mention (sometimes shown and sometimes not).  I think its availability has to do with the current view, and how close the view already is to showing where it is, when simply hovering (pre-selecting) or selecting that constraint.

WCrihfield_0-1741198814191.png

Both the 'Find in Window' and 'Other Half' are very handy here.

For example, if I just used the 'Find in Window' option, then the view is already where it needs to be for me to 'see/preview' that constraint by hovering it or selecting it, so that option is then not available.  But if I then move that area of the model out of view, the option comes back.  I didn't design that behavior, so I can not fully explain the rules about how it is supposed to work, but I'm not going to complain about it.

And yes, a button in the editor could be useful, since the view remains interactive while the dialog is open.

 

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