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Ifeatures (table driven) which create Multibodys

Ifeatures (table driven) which create Multibodys

In every early design state we work with a single part file (multibody).
Later we then create the parts and place standard components gears / engines and so on to this layout.
What we miss is the possibility to create inside the first part profiles like tunes and Steelprofiles and change the size  easy.
At the moment we work with a scetch block lib but changing is a pain.
The biggest goal will be when we can create table driven Ifeatures per profile type.
This works like a charme but Ifeature can not create new bodies 😞 ??
This as a option and the game will change 🙂
Another way can be to make the Content Center Elements table driven.

2 Comments
inv.ideareview
Autodesk
Thanks for sharing your Idea. We use this forum to guide product development and help users in the best way we can based on voting. We occasionally merge Ideas or archive old ones to keep the forum working properly- it ensures there is room for people to review new Ideas and that the most relevant and meaningful ones can gain votes. We’re archiving this Idea because it's been on the board for well over a year and hasn't received many votes from the community. If you want to raise it again and try to gain more support, you're welcome to do so. We’ve found that pictures and mock-ups can help get concepts across and win more votes from other users. If you have questions or see a connection between this Idea and others, let us know. - Inventor product team (Inv.idea review)
inv.ideareview
Autodesk
Status changed to: Archived
 

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