Orientation buttons are kinda cool now they are on the frame, however they now require u to zoom and rotate the skeleton every time u need to adjust the orientation as well as unless you zoom the mouse is constantly hitting the rotation arrows which overlap the white orientation buttons …
Maybe there is something you could do about this... in this case we don't need bells and whistles and the old system worked great in its simplicity other then you needed to get used to it.. the way it currently is, its just adding a lot of extra steps.