Thanks for the suggestions, guys........when I do one I will send to Sean.
Bill
"Charles Bliss" wrote in message
news:3E681887.9070902@cbliss.com...
> I did one once. I did create an angled tiled bitmap then tossed it out.
> It was easier to make a bitmap off parallel lines. I did a set of
> colored lines which I applied to a cable to make it look like bundled
> multicolored wires. It looks more like a candy cane but it actually got
> released that way.
>
> Larry Caldwell wrote:
>
> >That would probably work if you were good at making tiled bitmaps. Wire
rope
> >is more akin to a lead than a coil so I guess it would have to be a
bitmap
> >of really shallow curves. Think it could be made to actually look like a
> >wire rope? Seems like the end/start probably wouldn't match unless
there's a
> >way to tile a bitmap at an angle, maybe. I could be wrong about that,
> >though. That's a good one for you to figure out Charles!
> >~Larry
> >
> >"Charles Bliss" wrote in message
> >news:3E680F41.9050302@cbliss.com...
> >
> >
> >>The closest usable is to use one of the parallel line textures and put
> >>it on a swept part. You will need to adjust the texture angle and it is
> >>likely that the lines won't look like wire rope across its length. You
> >>can get some fairly convincing images sometimes.
> >>
> >>William H. Geissele wrote:
> >>
> >>
> >>
> >>>Has anyone ever done any wire rope in IV???? I am looking to model
some
> >>>sections of a suspension bridge.
> >>>
> >>>tx
> >>>Bill
> >>>
> >>>--
> >>>WILLIAM H. GEISSELE
> >>>
> >>>R&D Engineer
> >>>Pandrol USA
> >>>501 Sharptown Rd.
> >>>Bridgeport, NJ 08014
> >>>tel: 856.467.3227
> >>>fax: 856.467.2994
> >>>w.geissele@pandrolusa.com
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >
> >
> >
> >
>