Where are settings for zoom and pan severity ?

Where are settings for zoom and pan severity ?

Anonymous
Not applicable
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Message 1 of 43

Where are settings for zoom and pan severity ?

Anonymous
Not applicable

Just setup Inventor trial pro2016 and the zoom is far too fierce, a 2inch sphere goes from 80mm dia on my monitor (1920x1200) to 300mm (not even fully visible now) in just two clicks of scrollwheel in a non ortho view. Compare this to another prog I use, Rhino3D v5 which takes 6 clicks to do the same on the same sphere starting at the same size on screen, in Rhino I have careful control as I work scrolling in and out all the time whilst placing the next line or spline point. drawing away and zooming and panning all in 1inch movement of mouse. I do have to set it to parallel as opposed to perspective to have infinite zoom ability.

In Photoshop again same finesse, 6 clicks goes from 80mm dia to 140mm dia. Rhino 3 clicks 150mm.

I googled this and only saw mention of alter registry for the mouse, that would then totally mess up the perfectly ok function of this mouse in all progs I use it in, from scrolling up down pages in word, and the internet to the usage of photoshop and rhino. Inventor should use same amount as other progs.

 

help !!!

 

then crazily the pan is the opposite, far too slow, like wading through molasses. I run out of mouse mat wrist movement ! Select the pan tool and its hardly moving the item, then change direction and it flips it initially before calming down.

30mm of mouse move left to rotate a 2inch cube (125mm tall on monitor) through 90 degrees in Inventor

Rhino just 2mm !!!!!

and 1mm v 15mm for face opposite face to corner opposite corner 45degs.

I did in fact have for most of the tests, 0.5mm or less, the 1mm is the most I measured.

 

How does one alter the pan speed ?  and I dont intend messing up my use of my mouse in these other progs, which work just the same on a winxp and a win7 pc.

 

I am also seeing reversed perspective in that the front half is smaller than the back half

 

Worried !

 

Cheers.

 

Steve

 

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Message 41 of 43

Anonymous
Not applicable

Hi,

Realistic yes, and I am truly indebted to you for this discovery, but please quit this OCD stuff. look !... I am faced with spending £4k money I dont have on buying into something that DIDNT ROTATE FOR ME, useless unless I have a space navigator I am told which then solves that issue shown in the video.

Does it ???

To ignore it and hope it would go away , I absolutely had to solve it or ditch it.   It had to be solved somehow, in the absence of the spaceNavigator, else I try solidworks. Impractical otherwise. I tried to forget it, was in Rhino and realised I had been rotating about for hours and wouldnt have managed that in Inventor. I run out of mouse mat, so to say without Rhino it wouldnt have played on my mind, lack of mouse mat would !

 

Can someone confirm, use of space navigator does not display the orbit issue in the video ? and without SpaceNavigator the problem is as shown ?

 

Turns out to be ...well apparently you have the same video card issue as me, something on the vid card affects just Inventor orbit mode, that and only that. More of being told its the equipment at fault.

 

If it was vid card, then it would manifest itself in other progs, flight sims, rhino, anything 3D space.

 

However lets ask, are we the only two that can show the problem as you do in the video ?  maybe we both have a strange quirk of a video card.

 

Mine is the awesome GTX970, set new standards a year or so ago. Maybe they havent tested it with Inventor. Note fast move 360deg slow move 45deg, speed dependent so a real strange one the vid card people will have to resolve.

 

What card are you running Mcgyvr ?

 

SO AS TO ASSIST THE DEVELOPERS AND MAYBE FIX THIS, CAN SOMEONE ELSE TRY FOR THE VIDEO TESTS AND REPORT BACK ON WHAT THEY FIND. and with vid card data and mouse setup.

 

meanwhile I am using constrained mode.

 

Steve

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Message 42 of 43

SBix26
Consultant
Consultant

As @mcgyvr pointed out in post 39, this has nothing to do with anybody's video card.   This is purely a tool design question as far as I can tell; everyone who tries it can reproduce it.  You just happen to be the first person I've heard of who is seriously bothered by it.  My guess (purely a guess) is that it has been this way for many versions, perhaps all the way back to version 1.  It may even have been deliberately designed to give you both fine and gross control depending on speed of movement, but I'll bet that design rationale has been lost; we'll likely never know.

 

All that said, it would be just plain irrational to reject a modeling package based entirely on one navigation tool.  Anybody can re-train themselves or work around one little irritant-- most of us probably have to do it with every new release of Inventor (or Solidworks, or Creo, or SolidEdge, or, MS Office, etc, etc.).

Sam B

Inventor Professional 2016 R3 SP1 Update 1
Vault Basic 2016 SP1
Windows 7 Enterprise 64-bit, SP1
Autodesk_Inventor_Certified_Professional_Badge.png

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Message 43 of 43

Anonymous
Not applicable

Hi,

Found another way to access Orbit tool or what appears to be Orbit, having discovered a video at http://help.autodesk.com/view/INVNTOR/2016/ENU/?guid=GUID-5768486B-CB87-4277-98D6-DA832600A1C9

 

here he uses shift and hold scrollwheel down, .

What command is that running, as it appears to have an orbit icon and he says "rotate, also called orbit"

 

Now that orbit is FAST..90deg rotation in only 5mm of mouse mat, as fast as I need, a few mm more than my current CAD prog.

 

Why are two different ways of accessing orbit giving vastly different speeds ?

 

(The other being the orbit command at right of screen and holding mouse within the thin blue ring. This video 'shift scrollwheel' command doesnt have a ring.

 

Are these both Orbit ? Whatever it may be , it acts like Orbit and does the job well.

 

Steve

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