Trouble rendering in Inventor 2021

Trouble rendering in Inventor 2021

kristian
Participant Participant
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Message 1 of 19

Trouble rendering in Inventor 2021

kristian
Participant
Participant

Hello all

 

I'm trying to render a glazed structure however I'm coming up against 2 problems.

  • The first is that when I try to render the shadows are not appearing in my renders.
  • The second is that glass is not rendering in my images.

 

With regard to the second point, I have tried the following:

 

  • Initially I modelled the glass using my own glass template. I set the material as glass, appearance as clear-light, and added as new solid bodies within the part spacer bars, silicone etc with their own appearances. These resulted in dark grainy renders with little transparency.
  • Secondly, I went to make component for a number of these panes (you'll see these in white in one of the images) to convert the multibody parts into assemblies, with each body converted to a part. I also set the glass appearance for the glass part (now single body) as clear (not clear - light). This resulted in the solid white rendered panes you can see in the attached.
  • I then modelled a new glass pane as a solid part template (not my glass one). I set the material as glass and made no other adjustments. I threw this into my assembly in front of the glazed structure (highlighted in blue in one image below) to gauge the transparency. This has not rendered well either - I even rendered this pane on its own and the render is poor (and also missing the shadow).
  • These are with 32 iterations for rendering. I tried higher iterations with no discernible improvement.

I've provided some screen grabs of what is in the model window at the time.

 

Any help anyone can provide would be greatly appreciated.glass box.pngsingle pane.png3318-001 GA Render.jpgfailed render.jpgfailed single pane render.jpg

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Replies (18)
Message 2 of 19

kristian
Participant
Participant

Just to add I've tried all sorts of other ways of doing this. One attempt involved ray tracing this which almost worked, but all of the internal glass panes and fins are opaque black! Is there a way around this? I tried it on another project and in the Inventor Studio the render did the same. It seems to be this or have grainy glass which looks dark and frosted and never transparent enough (the one below was Gaussian 2.0 with 1200 iterations).

 

Could someone please offer a suitable workflow for creating glass parts within assemblies that can then be rendered?

 

Many thanks in advance.glass box ray trace.pngtest 3.jpgClear Light Glass.jpg

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Message 3 of 19

-niels-
Mentor
Mentor

With the ray-tracing, did you set it to "low" or "draft" quality?
What happens if you set it to "high" and let it render until it reaches a satisfactory quality?

 

I made a quick test, created a few panes and applied a newly created color "solid glass"

2020-05-05_08h18_04.png

 

Here's the difference between raytracing on draft or high:

2020-05-05_08h17_24.png

2020-05-05_08h16_56.png

I only let it run for 3 minutes, rendering glass is pretty intensive and can take a while depending on how much refraction/transmission it has to calculate...


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 4 of 19

kristian
Participant
Participant

Hello Niels

 

Thanks for your reply. I did them using draft for ray tracing. I set the material for these as glass, then the appearance as clear-light. I'm a little surprised that in mine at draft the second pane (the far end one with only one pane to obscure it) was pitch black. Did you change any of the appearance properties (e.g. refraction).

 

I'm trying ray tracing at high and as you say it is taking an eternity. Do you have any idea a structure like the ones below would take? When rendering in the studio do I need to allow an hour to render? 

 

I'm minded to use ray tracing and then export an image at present as I cannot get the shadows to work in the studio - the preview shadows don't appear in the render.

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Message 5 of 19

kristian
Participant
Participant

This was another go with ray tracing on high. The process 'completed' by itself after just 227 sec and it's no different from trying to render it in studio as per the earlier attempt.

 

I also note that there are shadows in this at the front of the glass box (e.g. door frame cast forwards when I've set them to go inwards) that are not in the viewport - it just seems to ignore my lighting settings.

 

As a renderer I'm finding Inventor infuriating.

 

 

ray trace 227 sec high.pngUntitled.png

 

 

 

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Message 6 of 19

-niels-
Mentor
Mentor

@kristian Sorry, i can't give any estimate on how long your renders would take.

It's pretty system dependent and your structures seem pretty large with lots of glass panes, so yeah... eternity feels right...

 

As i showed on my first screenshot; i created a new appearance from the dropdown called "solid glass".

This differs from "clear - light", just compare their options when editing them, though i'm not sure how it effects ray tracing / rendering.

 

The shadows are pulled from the lighting environment, the preview is NOT representative of what you get when actually ray-tracing.

So try putting ray-tracing on high with a simple object and check how the shadows fall for the different lighting scenes to pick one that gives you the shadows you'd like.

 

As for your frustration... i can imagine that a little.

I've never really rendered with Inventor after learning how to render with 3DS Max, i only do an occasional ray trace for a quick image.

If i need anything realistic i go to Max, a lot of people use different software for their renders when they want something more real.

I use 3DS Max, since it's part of the collection we have but there's also MODO, Keyshot, Vred, Blender, etc...

Most of those programs have a steep learning curve to set things up, but the end results are often worth it.

But, i've also seen some people post renders done in Inventor (studio) that look really good.

There's just a lot of time to invest to get all the materials, scene and lighting set up correctly.


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 7 of 19

kristian
Participant
Participant

Hello Niels

 

Thanks for the advice it's much appreciated. I don't think we need a renderer quite so specialist, this would be fine if the glass rendered properly, which it seems to for some people some of the time but for me it isn't at all happening. The latest attempt was after ~90minutes and 600 iterations and was absolutely terrible. It's a pity as it is acceptable for all other materials.

 

The DGUs below were modelled as multi body solids this time, two panes 6 and 10mm thick. Inside the glass box there are triple laminated panes for the glazing supports 10mm thick (30 total) - Gaussian 5.0 anti-aliasing. I've seen far better results with sketchup and the various plug ins and don't understand why Inventor cannot do this? The geometry doesn't seem particularly complex. I'm sure there's something simple or the material / appearance isn't set up correctly but I haven't the foggiest.

 

Untitled.png

 

 

 

 

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Message 8 of 19

-niels-
Mentor
Mentor
Any chance you can share one of your designs, for me and others to try?
It might be easier to diagnose if we can check how your materials are set up...
(or a simplified example with the materials and scene setup like you want/use)

And maybe, for the tech savvy on here, post your system specs (CPU especially) to have an indication what you're working with?

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

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Message 9 of 19

kristian
Participant
Participant

Hello Niels

 

Hopefully this should work - the model is a bit thrown together to test out the rendering of the glass. I tried reducing the thickness of all the glass to 1mm (not in the attached) but it didn't have any effect.

 

https://we.tl/t-yEIGSQRRYW

 

In terms of PC it's  16GB RAM plus GeForce GTX 1060 6GB, processor i7-87000CPU @ 3.20GHz - I'd have thought the spec of the PC was more than sufficient.

 

Thanks

Message 10 of 19

-niels-
Mentor
Mentor

@kristian thanks for the files, here's a quick comparison i did between the "clear - light" and a newly created "solid glass"

afbeelding.png

(sorry about the weird cut away on the text, image was too large for the forum and had to crop which went wrong a bit...)

 

This was at 2 min of ray tracing on the "high" setting on my system.

So i think for the visual you're after, you'll need to change the material.

To improve the render time a bit, i think that lowering the reflectance will help quite a bit.

 

I've attached the 2 panes that i added the solid glass appearance to, maybe you can copy from those.

I did have a bit of an issue getting them to update in the assembly, i had to make the representation "associative" so they reflected the actual part. (not worked with 2021 yet, just have it on my system for testing purposes...)

 

Hope this helps, let me know the result on your end.

Your system should be fine btw, mine is a bit newer so rendering is probably a bit faster.

(read: don't take the 2 min raytrace time as a comparison)


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

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Message 11 of 19

kristian
Participant
Participant

Hello Niels

 

Thanks for this. I lowered the reflectance and also reduced the refraction and this was the result after 9(!) hours of rendering.

 

It is still grainy and for some reason the silicone smears to the glass steps (modelled as 0.01mm thick solid bodies - appearance smooth -medium grey) looked scratchy and bizarre.

 

I think I'll have a play with the appearance settings but is there a limit after which iterations have no effect?

 

Appreciate your help on this.render test 3 9 hours.jpg

Message 12 of 19

-niels-
Mentor
Mentor
Wow, 9 hours... i commend your patience... (hope you did that overnight)

The bleeding / scratchy & bizarre you're seeing is probably because parts are touching (no clearance)
Did you change the appearance for all the glass? the sliding door and top windows don't look the same.
(asking because the "clear-light" might take longer to render)

As for iterations, not sure... like i mentioned earlier i only really use the ray-tracing and not studio.
I usually let that run until the bar is well into the green and the result looks OK...
You can let it run until "satisfactory", technically it will keep increasing the quality but you'll hit a point somewhere where we're not able to see the difference anymore.

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 13 of 19

-niels-
Mentor
Mentor

As i usually can't resist... here's a quick & dirty setup in 3DS Max.

Only made a few materials to apply to your model, so it looks quite weird, but this only took a couple of minutes to render (in the viewport even...).

afbeelding.png

afbeelding.png


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 14 of 19

LishuangLu
Autodesk
Autodesk

@kristian

Thanks for doing some rendering with Inventor ray tracing! 

It is a known limitation that the current ray tracing doesn't produce the expected result for some transparent appearances. This is caused by the old appearance defintion. To improve this, would you please have a try by adjusting the below two settings in your side? Eg. changing the Glossiness into a bigger value to reduce the noises, and changing the Transluency into a bigger value to make the appearance more transparent? 

Let me know whether it works for you. 

 

Transparent Apperance settings.png

Message 15 of 19

kristian
Participant
Participant

Hello Niels

 

Thanks again for trying with this - the finished render looks very high quality. We've now gotten 3DS max so will learn that to see if it can do the job. I note that the fins on your render are brick and on one view the glass to the sliding doors through the structure was black again - can 3DS max render that much glass as transparent?

 

Thanks

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Message 16 of 19

kristian
Participant
Participant

Hello Lishuang

 

I shall give it a go then report back.

Message 17 of 19

-niels-
Mentor
Mentor

@kristian 


@kristian wrote:

I note that the fins on your render are brick and on one view the glass to the sliding doors through the structure was black again - can 3DS max render that much glass as transparent?


Like i mentioned, i only applied a few materials... if every part was given it's appropriate material it would look much better.

As for the black glass in that last screenshot, i set Max to calculate for 8 layers (transmission, simplified it a a bit) but you can increase that amount depending on the depth you need.

(rotating the view like i did means i gained at least 1 extra layer, but probably would've needed to set it to 10)

Max will have no problems, it'll just take a bit more time to render.

 

Hope you have fun learning Max!


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

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Message 18 of 19

lena.talkhina
Alumni
Alumni

@kristian wrote:

Hello Lishuang

 

I shall give it a go then report back.


Hello @kristian !

I just read this thread and wonder what an amazing work you are doing.

I just wonder if you have any update for @LishuangLu ?

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Лена Талхина/Lena Talkhina
Менеджер Сообщества - Русский/Community Manager - Russian

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Message 19 of 19

jgjYRRKE
Advocate
Advocate

Hi Kristian.

 

Just adding my opinion.

3DS Max is amazing for rendering, BUT....the learning curve is pretty steep and if you have many parts, then assigning materials takes forever.

 

I do a lot of rendering in Inventor 2020, but also find it very limiting.

Like max resolution for a rendered image is 4000x4000pixel in 2020.
Can you go higher in 2021?

 

Rendering with ground shadows is also very broken using Inventor studio.

Using Raytracing works with shadows, but then I cant get transparent background.

 

Basically, Inventor can be used to render, but is far from great.

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We use LinkedIn to deploy digital advertising on sites supported by LinkedIn. Ads are based on both LinkedIn data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that LinkedIn has collected from you. We use the data that we provide to LinkedIn to better customize your digital advertising experience and present you with more relevant ads. LinkedIn Privacy Policy
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We use Yahoo! Japan to deploy digital advertising on sites supported by Yahoo! Japan. Ads are based on both Yahoo! Japan data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Yahoo! Japan has collected from you. We use the data that we provide to Yahoo! Japan to better customize your digital advertising experience and present you with more relevant ads. Yahoo! Japan Privacy Policy
Naver
We use Naver to deploy digital advertising on sites supported by Naver. Ads are based on both Naver data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Naver has collected from you. We use the data that we provide to Naver to better customize your digital advertising experience and present you with more relevant ads. Naver Privacy Policy
Quantcast
We use Quantcast to deploy digital advertising on sites supported by Quantcast. Ads are based on both Quantcast data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Quantcast has collected from you. We use the data that we provide to Quantcast to better customize your digital advertising experience and present you with more relevant ads. Quantcast Privacy Policy
Call Tracking
We use Call Tracking to provide customized phone numbers for our campaigns. This gives you faster access to our agents and helps us more accurately evaluate our performance. We may collect data about your behavior on our sites based on the phone number provided. Call Tracking Privacy Policy
Wunderkind
We use Wunderkind to deploy digital advertising on sites supported by Wunderkind. Ads are based on both Wunderkind data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Wunderkind has collected from you. We use the data that we provide to Wunderkind to better customize your digital advertising experience and present you with more relevant ads. Wunderkind Privacy Policy
ADC Media
We use ADC Media to deploy digital advertising on sites supported by ADC Media. Ads are based on both ADC Media data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that ADC Media has collected from you. We use the data that we provide to ADC Media to better customize your digital advertising experience and present you with more relevant ads. ADC Media Privacy Policy
AgrantSEM
We use AgrantSEM to deploy digital advertising on sites supported by AgrantSEM. Ads are based on both AgrantSEM data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AgrantSEM has collected from you. We use the data that we provide to AgrantSEM to better customize your digital advertising experience and present you with more relevant ads. AgrantSEM Privacy Policy
Bidtellect
We use Bidtellect to deploy digital advertising on sites supported by Bidtellect. Ads are based on both Bidtellect data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bidtellect has collected from you. We use the data that we provide to Bidtellect to better customize your digital advertising experience and present you with more relevant ads. Bidtellect Privacy Policy
Bing
We use Bing to deploy digital advertising on sites supported by Bing. Ads are based on both Bing data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bing has collected from you. We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy
G2Crowd
We use G2Crowd to deploy digital advertising on sites supported by G2Crowd. Ads are based on both G2Crowd data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that G2Crowd has collected from you. We use the data that we provide to G2Crowd to better customize your digital advertising experience and present you with more relevant ads. G2Crowd Privacy Policy
NMPI Display
We use NMPI Display to deploy digital advertising on sites supported by NMPI Display. Ads are based on both NMPI Display data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that NMPI Display has collected from you. We use the data that we provide to NMPI Display to better customize your digital advertising experience and present you with more relevant ads. NMPI Display Privacy Policy
VK
We use VK to deploy digital advertising on sites supported by VK. Ads are based on both VK data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that VK has collected from you. We use the data that we provide to VK to better customize your digital advertising experience and present you with more relevant ads. VK Privacy Policy
Adobe Target
We use Adobe Target to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Adobe Target Privacy Policy
Google Analytics (Advertising)
We use Google Analytics (Advertising) to deploy digital advertising on sites supported by Google Analytics (Advertising). Ads are based on both Google Analytics (Advertising) data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Google Analytics (Advertising) has collected from you. We use the data that we provide to Google Analytics (Advertising) to better customize your digital advertising experience and present you with more relevant ads. Google Analytics (Advertising) Privacy Policy
Trendkite
We use Trendkite to deploy digital advertising on sites supported by Trendkite. Ads are based on both Trendkite data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Trendkite has collected from you. We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Trendkite Privacy Policy
Hotjar
We use Hotjar to deploy digital advertising on sites supported by Hotjar. Ads are based on both Hotjar data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Hotjar has collected from you. We use the data that we provide to Hotjar to better customize your digital advertising experience and present you with more relevant ads. Hotjar Privacy Policy
6 Sense
We use 6 Sense to deploy digital advertising on sites supported by 6 Sense. Ads are based on both 6 Sense data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that 6 Sense has collected from you. We use the data that we provide to 6 Sense to better customize your digital advertising experience and present you with more relevant ads. 6 Sense Privacy Policy
Terminus
We use Terminus to deploy digital advertising on sites supported by Terminus. Ads are based on both Terminus data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Terminus has collected from you. We use the data that we provide to Terminus to better customize your digital advertising experience and present you with more relevant ads. Terminus Privacy Policy
StackAdapt
We use StackAdapt to deploy digital advertising on sites supported by StackAdapt. Ads are based on both StackAdapt data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that StackAdapt has collected from you. We use the data that we provide to StackAdapt to better customize your digital advertising experience and present you with more relevant ads. StackAdapt Privacy Policy
The Trade Desk
We use The Trade Desk to deploy digital advertising on sites supported by The Trade Desk. Ads are based on both The Trade Desk data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that The Trade Desk has collected from you. We use the data that we provide to The Trade Desk to better customize your digital advertising experience and present you with more relevant ads. The Trade Desk Privacy Policy
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

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