I want to create notch in a piece many times so that other pieces can fit there, is there a way instead of measuring each piece and creating an extrusion that way to instead use the collision tool and transfer those numbers to the extrusion tool and have it more accurate?
thanks so much!
Jessica
There might be any even easier (and fully associative) technique.
Can you post the file(s) or at least an image?
@Anonymous
Welcome to the Autodesk User's Community..
Unless I'm reading your requirements wrong.. I would assume creating Inventor iFeatures (https://knowledge.autodesk.com/support/inventor-products/learn-explore/caas/CloudHelp/cloudhelp/2014/ENU/Inventor/files/GUID-26129698-1C1C-482F-A2ED-673563331283-htm.html) would be what you're looking for.
Mark Lancaster
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Autodesk Inventor Certified Professional & not an Autodesk Employee
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@Anonymous wrote:
no, sorry that is not what I need. I need a tool that will allow me to use some kind of measuring tool (such as the collision tool, that measures how much something is colliding) and transfer that information to some kind of cutting tool (such as the extrude tool), to cut extrude the piece that another piece will lay in.
Sure.. there are methods to achieve that in Inventor..
First is to simply edit the part at the assembly level and project the edges from the colliding part to a new sketch then offset (to add some "slack" as real would you would never make a cutout for a 1" block be exactly 1"... tolerances/fits are part of life)
Are you familiar with doing that in Inventor?
yes, I have used that for simple shapes but I recently created a very intricate countertop support system (photo above) that needed pieces to fit with each other (yes i agree with your comment about tolerances) that would not work with projecting geometry. They are at weird angles, the slots in the middle are notches for metal supports, and there are other weird notches as well that took forever since we had to measure each support and then make the notch.
Do you have any other suggestions for a very intricate and detailed assembly with many parts to it?
Two techniques that I use.
1. Mutli-body solids
or
2. In context editing Copy Object as surface and Sculpt or Split.
For something like this, I would use Multi-Body modelling technique, modelling most solid bodies in a single part file.
Then it's easy to use Combine to adapt solids to another.
To add clearances afterwards, you can use the Thicken-command.
And Make Components can be used to make the assembly, so you get a single part for each solid body.
That's how I would have approached this.
@Anonymous wrote:
Do you have any other suggestions for a very intricate and detailed assembly with many parts to it?
The same process is used for simple or complex needs.. One just requires more work than the other..
Based on what I see I would still use part level edits at the assembly level and projected geometry.. or the copy object as stated by JD..
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