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Split Multibody Part

4 REPLIES 4
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Message 1 of 5
Anonymous
1035 Views, 4 Replies

Split Multibody Part

Anonymous
Not applicable

Hey Guys,

 

I have a question regarding this post...

https://forums.autodesk.com/t5/inventor-forum/creating-2-solids-from-lofted-flange/td-p/7352036

 

If I follow the method provided in the solution (Post 6), copy the object as a surface, delete faces and then sculpt, is there a way to make the two solid bodies still parametric with one another?

 

As it is now, if I need to go back and change some dimensions, they will only apply to the original solid body and not the new sculpted body if that makes sense?

 

Any help would be appreciated

Thanks!!!

0 Likes

Split Multibody Part

Hey Guys,

 

I have a question regarding this post...

https://forums.autodesk.com/t5/inventor-forum/creating-2-solids-from-lofted-flange/td-p/7352036

 

If I follow the method provided in the solution (Post 6), copy the object as a surface, delete faces and then sculpt, is there a way to make the two solid bodies still parametric with one another?

 

As it is now, if I need to go back and change some dimensions, they will only apply to the original solid body and not the new sculpted body if that makes sense?

 

Any help would be appreciated

Thanks!!!

4 REPLIES 4
Message 2 of 5
mdavis22569
in reply to: Anonymous

mdavis22569
Mentor
Mentor

@Anonymous 

 

Share the part if you can .... makes it easier for people to explain or show how to do it (if it's possible)


Did you find this reply helpful ? If so please use the Accept as Solution or Kudos button below.

---------
Mike Davis

EESignature

0 Likes

@Anonymous 

 

Share the part if you can .... makes it easier for people to explain or show how to do it (if it's possible)


Did you find this reply helpful ? If so please use the Accept as Solution or Kudos button below.

---------
Mike Davis

EESignature

Message 3 of 5
CCarreiras
in reply to: Anonymous

CCarreiras
Mentor
Mentor

HI!

In my opinion, the better way to do that kind of parts is:

You Start with a "father", then you create two children (other two files, or one file if the part is symmetric) by splitting the father (not sculp).

 

Now, these two children are father dependant, and you have to keep these three files together in the same folder.

If you want to change the children, edit the father, change what you need, and the children will update accordingly.

 

Sculp is to use more when you receive some surfaces and you want to turn them in a solid.

CCarreiras

EESignature

HI!

In my opinion, the better way to do that kind of parts is:

You Start with a "father", then you create two children (other two files, or one file if the part is symmetric) by splitting the father (not sculp).

 

Now, these two children are father dependant, and you have to keep these three files together in the same folder.

If you want to change the children, edit the father, change what you need, and the children will update accordingly.

 

Sculp is to use more when you receive some surfaces and you want to turn them in a solid.

CCarreiras

EESignature

Message 4 of 5
johnsonshiue
in reply to: Anonymous

johnsonshiue
Community Manager
Community Manager
Accepted solution

Hi! Could you try the tip I offered on Post#9?

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
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Hi! Could you try the tip I offered on Post#9?

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 5 of 5
Anonymous
in reply to: johnsonshiue

Anonymous
Not applicable

Thanks so much @johnsonshiue , please forgive my bean head moment, I didn’t even try your suggestion initially because the accepted solution was the sculpt method, I just assumed they would result in the same outcome. Using the pattern method works perfectly!!! Smiley Happy

 

Also thank you @CCarreiras for your suggestion, I will keep that one in my inventory for next time haha 

0 Likes

Thanks so much @johnsonshiue , please forgive my bean head moment, I didn’t even try your suggestion initially because the accepted solution was the sculpt method, I just assumed they would result in the same outcome. Using the pattern method works perfectly!!! Smiley Happy

 

Also thank you @CCarreiras for your suggestion, I will keep that one in my inventory for next time haha 

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