Hey Guys,
I have a question regarding this post...
https://forums.autodesk.com/t5/inventor-forum/creating-2-solids-from-lofted-flange/td-p/7352036
If I follow the method provided in the solution (Post 6), copy the object as a surface, delete faces and then sculpt, is there a way to make the two solid bodies still parametric with one another?
As it is now, if I need to go back and change some dimensions, they will only apply to the original solid body and not the new sculpted body if that makes sense?
Any help would be appreciated
Thanks!!!
Solved! Go to Solution.
Hey Guys,
I have a question regarding this post...
https://forums.autodesk.com/t5/inventor-forum/creating-2-solids-from-lofted-flange/td-p/7352036
If I follow the method provided in the solution (Post 6), copy the object as a surface, delete faces and then sculpt, is there a way to make the two solid bodies still parametric with one another?
As it is now, if I need to go back and change some dimensions, they will only apply to the original solid body and not the new sculpted body if that makes sense?
Any help would be appreciated
Thanks!!!
Solved! Go to Solution.
Solved by johnsonshiue. Go to Solution.
@Anonymous
Share the part if you can .... makes it easier for people to explain or show how to do it (if it's possible)
@Anonymous
Share the part if you can .... makes it easier for people to explain or show how to do it (if it's possible)
HI!
In my opinion, the better way to do that kind of parts is:
You Start with a "father", then you create two children (other two files, or one file if the part is symmetric) by splitting the father (not sculp).
Now, these two children are father dependant, and you have to keep these three files together in the same folder.
If you want to change the children, edit the father, change what you need, and the children will update accordingly.
Sculp is to use more when you receive some surfaces and you want to turn them in a solid.
HI!
In my opinion, the better way to do that kind of parts is:
You Start with a "father", then you create two children (other two files, or one file if the part is symmetric) by splitting the father (not sculp).
Now, these two children are father dependant, and you have to keep these three files together in the same folder.
If you want to change the children, edit the father, change what you need, and the children will update accordingly.
Sculp is to use more when you receive some surfaces and you want to turn them in a solid.
Hi! Could you try the tip I offered on Post#9?
Many thanks!
Hi! Could you try the tip I offered on Post#9?
Many thanks!
Thanks so much @johnsonshiue , please forgive my bean head moment, I didn’t even try your suggestion initially because the accepted solution was the sculpt method, I just assumed they would result in the same outcome. Using the pattern method works perfectly!!!
Also thank you @CCarreiras for your suggestion, I will keep that one in my inventory for next time haha
Thanks so much @johnsonshiue , please forgive my bean head moment, I didn’t even try your suggestion initially because the accepted solution was the sculpt method, I just assumed they would result in the same outcome. Using the pattern method works perfectly!!!
Also thank you @CCarreiras for your suggestion, I will keep that one in my inventory for next time haha
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