Split body without using surface/planes?

Split body without using surface/planes?

adamsangala
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Message 1 of 7

Split body without using surface/planes?

adamsangala
Participant
Participant

Hello,

so I have a file (imported from .stp) which is represented as one body, but in reality, it should be multiple bodies. Something like this:

 

2023-02-23 (17-23- 46).png

 

Is there any way to split this body into three separate bodies withou manually spliting them using surfaces/planes?

 

Thaank you.

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Message 2 of 7

CCarreiras
Mentor
Mentor

HI!

 

You can use a simple sketch for this case.


BTW

  • you have to use split tool, to have a multisolid.
  • If you need to have 3 different parts, create more two copies from that file and delete the solids you don't need in each file (use Delete Tool, or Direct Tool).
CCarreiras

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Message 3 of 7

adamsangala
Participant
Participant
Unfortunately real filenis much more complex. Idea which I was trying to convey was, that those objects are not connected.
I was hoping that there is some clever iLogic rule to do this.
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Message 4 of 7

kacper.suchomski
Mentor
Mentor

Are you sure you can't select any import option to create an assembly, or at least a multi-body part?
Can you show this file?

 


Kacper Suchomski

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Message 5 of 7

adamsangala
Participant
Participant

Hi,

yes, unfortunately I am positive about that 😞

I am sorry but I cannot share this file. I hope you can understand.

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Message 6 of 7

kacper.suchomski
Mentor
Mentor

Try a few options:

  1. Open/import a step from the home screen
  2. Import file inside part file (3D model / create / import)
  3. Import file inside assembly file (insert cad)

When in different environments, check both the import and insert options.
Search the dialogs thoroughly each time.

 


Kacper Suchomski

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Message 7 of 7

johnsonshiue
Community Manager
Community Manager

Hi! This is about turning disjoint lumps into separate solid bodies. There is an awkward workflow to do that. Create a Rectangular Pattern -> Whole Body -> Create New Body -> number of instances = number of disjoint lumps -> distance = 0.

Then you will have identical bodies on top of each other. Keep one visible and the rest invisible. Use Delete Face -> Lump selection -> select the unwanted lumps. Repeat the process for other bodies.

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer