rotating parts in Studio animation?

rotating parts in Studio animation?

Anonymous
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Message 1 of 25

rotating parts in Studio animation?

Anonymous
Not applicable

 

How do you redefine/define the axis? using the animation constraints method is not the answer Im looking.

 

 

 

 

 

I want a method as efficient/quick as the tweaking method in the .IPN environment.

 

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Replies (24)
Message 21 of 25

Anonymous
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12 steps will not work for me or anyone else.

 

and how is it that in everyautodesk tutorial the roatation axis is miracously in the right spot??

 

we are going into the wrong direction.....if Autodesk cannot figure out how to move and adjust the rotation axis triad first we need to fugure out why my triad always appears 50 feet below my ground plane.

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Message 22 of 25

Anonymous
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Accepted solution

ok the correct answer is the "move Body" command within the part. I moved the part so that tha axis of rotation that I wanted was at 0,0,0.

 

Then when I updated assembly i just had to add a point constraint or 2 to get the parts back where they are suppose to be and suppressed or erased them once the assembly looke good.

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Message 23 of 25

Bill_Bogan1
Autodesk
Autodesk

Are you referring to the "Position" command in the Animate Component dialog box?

  1. Click the Position button, 3D Move dialog box appears
  2.  Clcik redefiine button, dialog fields enable. Dialog fields are assembly absolute or world coords.
  3. Set value to where you want triad to be positioned in X, Y, Z
  4. Then specify the animate action.

Glad you found what will help.

-Bill



Bill Bogan
Principal Content Experience Designer
CXD
PDMS-DiD-Digital Manufacturing
Autodesk, Inc.
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Message 24 of 25

Anonymous
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no you cannot redifine the triad in Studio.....you might be able to if the "triad only" button wasnt grayed out in the animate components command. ....and no nothing is constrained or grounded.  I went back into the .ipt file and used the moved body command to put orgin where I wanted...of course this wont work if you want 2 rotations from 2 axis in the same part. This is a serious problem that Autodesk needs to fix if studio is to be used as an animator.......as you can see with 5.0 i was able to move parts 10 times easier.

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Message 25 of 25

Bill_Bogan1
Autodesk
Autodesk

I agree, it is not easily accomplished with Studio. The "easier in 5.0" is really, "easier in Presentations." There was no Studio in 5.0 to compare with presentations. This highlights the gap between the two environments and why neither is a whole solution. It would be great to have these reconciled. For the task at hand, I can only suggest moving from Inventor into 3ds Max - if you want to avoid the constraints altogether - or to Inventor 2011 to get the materials/lighting that is new there.

I've tried to placed a video of a presentation quickly done in 2011 with the materials set to Realistic and the Plain Room environment here and in the Inventor Customer files but keep getting that the max size is 1.5 mb - seems a limitation.  So I shrunk the screen, hopefully you can see it in the attached.

 

Presentations still do not smoothly move components, as I see it.

 

 Bill

 

 



Bill Bogan
Principal Content Experience Designer
CXD
PDMS-DiD-Digital Manufacturing
Autodesk, Inc.
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