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Rndering A stainless steel fastner?!

11 REPLIES 11
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Message 1 of 12
Anonymous
1398 Views, 11 Replies

Rndering A stainless steel fastner?!

I keep messing with settings and i cant seem to get to what i like... anyone have recomendations on settings? Im new to this so all help is appreciated.

 

So far this is best i can do.

 

 ASME Tolerance Knurled Head_STR601M5X12.png

I want something more like

165697619.jpg

11 REPLIES 11
Message 2 of 12
Anonymous
in reply to: Anonymous

Under the appearane tab, pick "Chrome - polished".  That should take care of it.

Message 3 of 12
mdavis22569
in reply to: Anonymous

Check your materials.   You'll need to go to make it polished 

 

also maybe change your rendering from 32 til satisfactory

 

32.JPG

 

this is one I'm working on currently:

 

5 20 16 Manifold.jpg


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Mike Davis

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Message 4 of 12
-niels-
in reply to: Anonymous

Welcome to the community!

 

You're not giving a lot of info on how you're trying to render or which version of Inventor, but maybe this screenshot can give you some ideas:

 

2016-05-24_1458.png


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 5 of 12
Anonymous
in reply to: -niels-

Thanks all for the quick replies.

 

More info on what my setup is:

 

Appearence: Stainless Steel - Polished

Visual Style: Realistic

Shadows: Ambient

 

Lighting Style: Grey Room with exposure at 1.7

45 iterations

Image filtering: Gaussian Width: 3

 

From my understanding i thought ray tracing could not be used in conjuntion with the studio? I need to out put my image with no background hence why i havnt used the ray tracing...Screenshot (2).png

Message 6 of 12
mdavis22569
in reply to: Anonymous

Are you changing the background to Presentation?


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Mike Davis

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Message 7 of 12
Anonymous
in reply to: mdavis22569

Yes i just turned background to presentation. I trying the ray tacing which look promising other than taking 10 years at the rate its going...

Screenshot (3).png

I still dont understand how to go from ray tracing to studio render, if its even possible

Message 8 of 12
-niels-
in reply to: Anonymous

How "real" does your image need to be, because if that's important you might need to render in different software...

2016-05-24_1558.png

(example of 3DS Max, as i like that software)

 

You could change your background to "presentation" with a single (white) color as the background like Michael suggests...

Other than that it's mainly tweaking your lighting style and material.


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 9 of 12
Anonymous
in reply to: -niels-

Its for a company website and ill end up doing a lot of them so id like to get a good set up to do them all.Screenshot (4).png

 

Finally i think we have a winner.

 

Thanks everyone. I Also might look into other software too. Right now ive got Keyshot trail but dont know how to use it!

Message 10 of 12
mdavis22569
in reply to: Anonymous

My image was done in Studio ...

 

as was this one 

 

studio.JPG


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Mike Davis

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Message 11 of 12
Anonymous
in reply to: Anonymous

Logan,

I think if you are going to do a lot of them then I would setup an assembly with all the lights and background walls that you need to make a good render.

Then just replace your subject in the assembly for all your different renders.

This way you only need to setup once and all your renders will come out the same.

Message 12 of 12
-niels-
in reply to: Anonymous

If you need to do a lot of them and the setup you have now with the white background and ray-tracing is satisfactory, then i think that will be the quickest for you.

(As you can see in my 3DS Max render, that simple medium quality render already took over 8 minutes...)

So if you're happy with the result, i'd say stick with it!

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

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