Rendering difference between Studio and Raytracing

Rendering difference between Studio and Raytracing

Anonymous
Not applicable
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Message 1 of 6

Rendering difference between Studio and Raytracing

Anonymous
Not applicable

Hi,

1. What is the difference between Rendering in Inventor Studio or Rendering using Visual Styles/Realistic/Ray-tracing?

Inventor 2018

2. Is it possible to use a photo of Stainless Steel from the real world and apply this color/image to Inventor parts?

Best Regards

JS

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Message 2 of 6

I_Forge_KC
Advisor
Advisor

The raytracing found in your view settings tab is fixed to your view window. It's a fixed resolution and what you see, is what you get. It is also an unlocked view, meaning you can accidentally scroll your mouse or bump your spacemouse and the render will restart from square one.

 

By swapping over to the Studio environment, you get the ability to create cameras and to specify the output resolution, F-Stop, etc. Furthermore, the Studio environment creates a locked view, so if you were to bump your mouse (or spacemouse), there would be no change in the output image.

 

 

 

 

As far as textures go, I personally use a lot of the Autodesk library textures but remove them as surface images. This means I use them as bump maps on a purely colored material. As a result, you get things that look like this...
Seal Saver Installed.png

 

If I'd let that sit for long enough, it would be very nice. I need to get the thread modeler to make it fully believable though...

 

 

You can absolutely use your own real-world textures, though I think you'll find that for most pure material surfaces that a good bump will go much further. When you start looking at mixed materials (e.g. corrosion), then the image file starts to matter much more.

 

Your mileage may vary...


K. Cornett
Generative Design Consultant / Trainer

Message 3 of 6

Anonymous
Not applicable

Thanks for the reply

"As far as textures go, I personally use a lot of the Autodesk library textures but remove them as surface images. This means I use them as bump maps on a purely colored material. As a result, you get things that look like this..."

How do you achieve the above regarding Bump Maps?

Can you point me in the direction of tutorial on this feature?

 

Best Regards

 

JS

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Message 4 of 6

kelly.young
Autodesk Support
Autodesk Support

Hello @Anonymous there are a few tutorials out there, but was thinking that @Anonymous or @-niels- would have some good advice for getting good bump textures. 

 

How to Apply a Custom Image Texture to 3D Models (Tyre) | Autodesk Inventor

Inventor Texture Bump Sample

 

Please select the Accept as Solution button if a post solves your issue or answers your question.

Message 5 of 6

-niels-
Mentor
Mentor

@Anonymous, @kelly.young:

There are some links to texture sites in this Friday pictures topic.

(as well as the location of Autodesk supplied textures)

Hope that helps a little Smiley Happy


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 6 of 6

Anonymous
Not applicable

Hi all,

I tend to use the standard "shaded with edges" on a white background for general stuff.

I never really got on with bump mapping in raytrace Vs standard view (just me).

 

Save the image large to get super detail and resize down to suit,

(I belive this technique is used alot when cheating to get small file size with lots of detail ;o)

 

Standard Inventor screen shot;

 

SCREEN_SHOT_001.jpg