Message 1 of 4
Reading Texture Coordinates

Not applicable
06-17-2019
10:19 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello ,
I have a small question . we are trying to read models from an inventor file , we use the function CalculateFacetsAndTextureMap() to read model data, the problem is in reading texture coordinates , we don’t get the same scale as the texture appears in Autodesk Inventor even though we take in consideration GetTextureScale , we also used the function GetExistingFacetsAndTextureMap() , and we still had the same problem, in conclusion what is the correct way to read texture coordinates so they appear exactly as Inventor.
Regards.