Hello ,
I have a small question . we are trying to read models from an inventor file , we use the function CalculateFacetsAndTextureMap() to read model data, the problem is in reading texture coordinates , we don’t get the same scale as the texture appears in Autodesk Inventor even though we take in consideration GetTextureScale , we also used the function GetExistingFacetsAndTextureMap() , and we still had the same problem, in conclusion what is the correct way to read texture coordinates so they appear exactly as Inventor.
Regards.
Hello @Anonymous,
If you switch to Realistic visual style (View -> Visual style), compared the rendering result then,
Does it helps?
Hi Xun.Zhang
I tried to export model after changing the view to realistic, but the scale is not affected.
Still the issue persist.
Regards,
Rajat
Hello Rajat,
So what's the destination application you would like to import once export?
The scale and coordinator is unique within Autodesk product which is means it can't be shared out.
Hope it helps!
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