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Multibody- Combine order operation

9 REPLIES 9
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Message 1 of 10
admaiora
486 Views, 9 Replies

Multibody- Combine order operation

Hi,

 

I have this issue, quite often.

Imagine huge multibody (300/400 bodies).

Teorically you could join every body with every body, even the bodies not touching, (the only limits should be tolerances issues).

Let exclude the tolerance issue, normal  bodies.

 

If you want to combine all in one body you can struggle with errores, but if you try to combine them in another order you can success.

 

I can success (struggling) manually, but what about a simplify in the upper aassembly? The app will combine in cronological order and will fail very probably.

 

Can you me clarify how think Inventor in these cases? Thanks!

Admaiora
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9 REPLIES 9
Message 2 of 10
Gabriel_Watson
in reply to: admaiora

Do you have more info on what works? For example, I would try combining elements in an order that slowly increases the overall bounding box, so that new additions don't get "injected" into an area that has already been populated.
Message 3 of 10
admaiora
in reply to: Gabriel_Watson

Hi Gabriel.

 

I use that approache,

"try to join this grup of solids, with that" > nope

"Try with that so"  >>ok

 

And so on the interpolation.

 

Finally i get ussually 1 solid >> supersuccess

or 2 or 3 bodies.

 

I would like to understand how to improve this flow that is quite random to me, there is no reason to fail, but fail, then not fail

Admaiora
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Message 4 of 10
Gabriel_Watson
in reply to: admaiora

Do you repair all bodies prior to combining? I find that can usually help. Also, use the recommended CTRL+F7 and Rebuild All to ensure no corruption or rendering glitch.
Message 5 of 10
admaiora
in reply to: Gabriel_Watson

I don't have available repair bodies/find errors.

 

Admaiora
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Message 6 of 10
admaiora
in reply to: admaiora

I think the instability may be that the bodies are from a derived assy/parts.

Admaiora
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Message 7 of 10
admaiora
in reply to: admaiora

Nope, it's geometric. The same result with a clean step.

 

So the questions are 2:

 

- if there are geometric issues, why is it possibile to join them to some body and not join to others?

-Is there a way to find the specific geometricl issue?

Admaiora
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Message 8 of 10
johnsonshiue
in reply to: admaiora

Hi Matteo,

 

I could be wrong but if I understand how it works correctly, when multiple solid bodies are Boolean together, the modeler dictates the order (I don't think Inventor can dictate that). It sounds like a geometry specific Boolean issue. Likely there are tolerant edges on the model. I suggest you unstitch the imported solid bodies and restitch them in very tight tolerance (0.00001mm).

Many thanks!

 



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 9 of 10
admaiora
in reply to: johnsonshiue

Omg.

No sure, how to unstich e restich the bodies?

 

Admaiora
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Message 10 of 10
johnsonshiue
in reply to: admaiora

Hi Matteo,

 

I would select the base features in the browser -> right-click -> Repair Bodies. Then unstitch one solid body at a time and stitch the surfaces back to a solid at 0.00001mm gap tolerance.

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer

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