I can't seem to get my head around how to use the derive geometry feature.
I want to make a part that could hook over and slot into the original part (Body.ipt + first picture), that would look something like the example I made (HookPartExample.ipt + second picture), but I want them to sit flush against eachother with the same curvature since the original part is defined by a curvature like a bowl.
Solved! Go to Solution.
I can't seem to get my head around how to use the derive geometry feature.
I want to make a part that could hook over and slot into the original part (Body.ipt + first picture), that would look something like the example I made (HookPartExample.ipt + second picture), but I want them to sit flush against eachother with the same curvature since the original part is defined by a curvature like a bowl.
Solved! Go to Solution.
Solved by SEC_CAD. Go to Solution.
A clearer illustration of how I want the parts to fit together
A clearer illustration of how I want the parts to fit together
I've done it the other direction. It's not really perfect, because the concave basic surface of the main part can't be recovered easily.
😐 Enough for today. It's late here ..
Walter Holzwarth
I've done it the other direction. It's not really perfect, because the concave basic surface of the main part can't be recovered easily.
😐 Enough for today. It's late here ..
Walter Holzwarth
I assumed that this was for a soft silicone moulding over a hard plastic. Does this give you what you want?
I assumed that this was for a soft silicone moulding over a hard plastic. Does this give you what you want?
Yes that’s perfect, thanks! Was that quite simple or complex to achieve?
Yes that’s perfect, thanks! Was that quite simple or complex to achieve?
I attached the model for you to reverse engineer.
I had to delete the holes to restore the curved face.
I then created a shape (new solid) the exact profile of the piece (cannot go over - hence filleted corners) so that I could extrude to Next.
The rest was just cosmetic. I had to go back and create a sketch of the holes (project geometry of face) before I deleted them. Then at the end I just extruded this sketch Through All.
Finally I made Solid 1 not visible to leave Solid 2.
I attached the model for you to reverse engineer.
I had to delete the holes to restore the curved face.
I then created a shape (new solid) the exact profile of the piece (cannot go over - hence filleted corners) so that I could extrude to Next.
The rest was just cosmetic. I had to go back and create a sketch of the holes (project geometry of face) before I deleted them. Then at the end I just extruded this sketch Through All.
Finally I made Solid 1 not visible to leave Solid 2.
Hi! I am not sure if this is what you were looking for. Please take a look at attached files.
Many thanks!
Hi! I am not sure if this is what you were looking for. Please take a look at attached files.
Many thanks!
Does the attached video help? I just derived the base in, then made a random extrusion, sculp cut the body out, and used delete face to clear and unwanted portion. Just a quick example.
Does the attached video help? I just derived the base in, then made a random extrusion, sculp cut the body out, and used delete face to clear and unwanted portion. Just a quick example.
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